Wednesday, November 25, 2015

I think her name is Rachel...

Round 1 of Color

Round 2 of Color

Round 3 of Color

Values and Lines

Tuesday, November 17, 2015

Speculative Sketchies Round Two!

Favorites of Brother and Sister
Demon Brother Round 2

Demon Sister Round 1

Demon Brother Round 1


Saturday, November 7, 2015

Main Characters: Mood Boards

Rough Mood Board for Demon Brother: Companion: Actor, Nicholas Hoult

Rough Mood Board for Protagonist: Main Character: Actress(s), Dakota Fanning, Mia Wasikowska

Rough Moods for the Demon Sister: Companion: Actress, Emma Stone
I wanted give the main protagonist a very classy and warm palette along with a romantic/Gothic flare. I am not aware of any of the characters yet, nor am I able to decide on a proper time period for the main character to originate from.
The Companions for the main character are introduced very early in the game. They are brother and sister, I believe that the brother is the elder, but they are very similar in age. I think I either want them to be grey or white demons. Or one be white and the other grey. I did want to bring some Egyptian aspects to them as well. Maybe they could mirror Osiris and Isis. The Brother predominately will use a spear (with magic) and the Sister will use a kind of claw addition along with magic. I believe that the magic will look similar to lightning.
Overall, I am focusing on deep, rich, bold colors while still trying to add an air of adventure, mystery and richness.

Races of Demons: Mood Boards

 Grey Demons
Blue Demons

Red Demons

White Demons
My concept for the races of demons was influenced by my interpretation of the aspects of death. I find that there are key emotions and ideas behind death. There is a Purity and Power in a new beginning (White/Pale), Celebration and Hope in the departure (Red/Pink), Sadness and Love for what was left behind (Blue/Purple), and there is Loss and Fear for what was taken and what is to come (Grey/Black)
Though the individuals are not defined by the emotions that shaped their race. These races are also free to intermingle, though their children are one color.
There are various tones and shades within the race itself. Eye and hair color is pretty wide for each race. Though all of their eyes have a glow and their hair tend to be within a similar tone.
Aside from color, they all have varying sized horns at the hairline on the forehead. The horns will match skin tone.
Tattooing is not uncommon as it is allows the user to have constant access to a set of runes or spells. Ink on the flesh as a special power in the Underworld.
Humans beware of your tattoos before you enter the Underworld's depths.
Like the main character, I want the costumes for all the demons to change with the adjacent time and space. Styles of towns and cities will also be affected.

Friday, November 6, 2015

Underworld Mood Boards

Alice in Wonderland, Pandora and Alice Madness Returns
French Catacombs
Dia de los Muertos, Aztec and Mayan
The idea behind the Underworld is that it is removed from time and space entirely. The entrances and exits span different eras and different places. There may not be an entrance for every time and place, but there are reoccurring places that are continually open throughout time (resonating times, many souls that linger)
I wanted to build a level dynamic based off of the different cultural aspects and interpretations of the Underworld. For example, the Dia de los Muertos would have a set cultural time, when the idea was the most strong. The Cultural interpretation would manifest physically as a section of the Underworld.
This leads to the obvious growth of the Underworld as time progresses. However, there is also some decay as older sections loose resonance and power. Or they morph and turn into something else.
I do not want the Underworld to be scary. I don't want it to be threatening at all actually. I would like to be able to focus on story and problem solving rather than combat and monsters etc.
So I am thinking that since it is not focused around combat that I could create an array of tools for the character to use to navigate through the levels of the Underworld.
Obviously not all the demons in the Underworld are going to be friendly or helpful. Maybe even violent... but I really don't want that to be the focus and I would rather mirror the demons to the human world and give them towns, houses and families. It would be an exploration of culture I think.
I was really digging the color palettes that I was creating for this. The warm color I think really add to the sense of adventure and give it an air of safety almost. Festive possibly. I want the player to feel comfortable to explore in the space and not be concerned that something is going to come after them.
As always light is going to be a huge part of my development. I really liked the cool lights used in the Avatar movie, I would really like to bring that bioluminescence into the Underworld somehow. I think I will use as a more ambiguous setting in the world, not really influenced by a culture or time. So maybe Demon Towns and Cities, the roads between the culture sections...
I also plan to change the appearance of the character based on the time and space/culture. It would be fun to have a variety of costumes and tools that are good for a variety of levels. I want to have it so that the puzzles can be solved in more ways than one too, lending itself to a more creative problem solver.
That's all for now, expect more very soon!